A
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Academic Motivation
Effect of Experiential Learning Through Games on Self-Perceived Academic Performance in Accounting Education: The Mediating Role of Self-efficacy and Learning Motivation - A Case Study of 10th and 11th Grade Female Students in Tehran [Volume 20, Issue 1, 2025, Pages 51-72]
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Academic Performance
The Effect of Gamification on the Academic Performance in Mathematics of fourth-grade Elementary Students [Volume 20, Issue 1, 2025, Pages 1-18]
F
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Fourth-grade elementary school
The Effect of Gamification on the Academic Performance in Mathematics of fourth-grade Elementary Students [Volume 20, Issue 1, 2025, Pages 1-18]
G
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Gamification
The Effect of Gamification on the Academic Performance in Mathematics of fourth-grade Elementary Students [Volume 20, Issue 1, 2025, Pages 1-18]
M
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Mathematics
The Effect of Gamification on the Academic Performance in Mathematics of fourth-grade Elementary Students [Volume 20, Issue 1, 2025, Pages 1-18]
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Meta-synthesis
Analyzing the Factors Affecting Students' Mathematical Performance: AMeta-synthesis Study [Volume 20, Issue 1, 2025, Pages 19-50]
S
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Self-Perceived Academic Performance
Effect of Experiential Learning Through Games on Self-Perceived Academic Performance in Accounting Education: The Mediating Role of Self-efficacy and Learning Motivation - A Case Study of 10th and 11th Grade Female Students in Tehran [Volume 20, Issue 1, 2025, Pages 51-72]
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Serious Games
Effect of Experiential Learning Through Games on Self-Perceived Academic Performance in Accounting Education: The Mediating Role of Self-efficacy and Learning Motivation - A Case Study of 10th and 11th Grade Female Students in Tehran [Volume 20, Issue 1, 2025, Pages 51-72]
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