Keyword Index

A

  • Academic Motivation Effect of Experiential Learning Through Games on Self-Perceived Academic Performance in Accounting Education: The Mediating Role of Self-efficacy and Learning Motivation - A Case Study of 10th and 11th Grade Female Students in Tehran [Volume 20, Issue 1, 2025, Pages 51-72]
  • Academic Performance The Effect of Gamification on the Academic Performance in Mathematics of fourth-grade Elementary Students [Volume 20, Issue 1, 2025, Pages 1-18]

F

  • Fourth-grade elementary school The Effect of Gamification on the Academic Performance in Mathematics of fourth-grade Elementary Students [Volume 20, Issue 1, 2025, Pages 1-18]

G

  • Gamification The Effect of Gamification on the Academic Performance in Mathematics of fourth-grade Elementary Students [Volume 20, Issue 1, 2025, Pages 1-18]

M

  • Mathematics   The Effect of Gamification on the Academic Performance in Mathematics of fourth-grade Elementary Students [Volume 20, Issue 1, 2025, Pages 1-18]
  • Meta-synthesis Analyzing the Factors Affecting Students' Mathematical Performance: AMeta-synthesis Study [Volume 20, Issue 1, 2025, Pages 19-50]

S

  • Self-Perceived Academic Performance Effect of Experiential Learning Through Games on Self-Perceived Academic Performance in Accounting Education: The Mediating Role of Self-efficacy and Learning Motivation - A Case Study of 10th and 11th Grade Female Students in Tehran [Volume 20, Issue 1, 2025, Pages 51-72]
  • Serious Games Effect of Experiential Learning Through Games on Self-Perceived Academic Performance in Accounting Education: The Mediating Role of Self-efficacy and Learning Motivation - A Case Study of 10th and 11th Grade Female Students in Tehran [Volume 20, Issue 1, 2025, Pages 51-72]