Keyword Index

A

  • Academic enthusiasm Meta-Analysis of Educational-Psychological Interventions on Academic Enthusiasm of High School Students [Volume 20, Issue 2, 2025, Pages 35-66]
  • Academic Motivation Effect of Experiential Learning Through Games on Self-Perceived Academic Performance in Accounting Education: The Mediating Role of Self-efficacy and Learning Motivation - A Case Study of 10th and 11th Grade Female Students in Tehran [Volume 20, Issue 1, 2025, Pages 55-76]
  • Academic Performance The Effect of Gamification on the Academic Performance in Mathematics of fourth-grade Elementary Students [Volume 20, Issue 1, 2025, Pages 1-20]
  • Arash and Anna' Educational Computer Game Effect of the 'Arash and Anna' Educational Computer game on Creativity Performance and its Dimensions (originality, fluency, flexibility and elaboration) in science lessons of Fourth grade male Elementary school Students in Isfahan [Volume 20, Issue 1, 2025, Pages 181-208]

B

  • Blended Learning Comparing the Effects of Blended and Flipped Teaching Methods on Students' Creativity and Academic Achievement: A Case Study of Biology Education [Volume 20, Issue 1, 2025, Pages 159-180]

C

  • Case Study Theory to Practice, Implementing Curriculum Co-Creation (A Case Study of 10 Universities Worldwide) [Volume 20, Issue 1, 2025, Pages 77-104]
  • Creativity Performance Effect of the 'Arash and Anna' Educational Computer game on Creativity Performance and its Dimensions (originality, fluency, flexibility and elaboration) in science lessons of Fourth grade male Elementary school Students in Isfahan [Volume 20, Issue 1, 2025, Pages 181-208]

D

  • Digital Competency Analyzing the Lived Experience of Elementary School Teachers from the Implementation of the Digital and Technological Competence plan of the Ministry of Education [Volume 20, Issue 2, 2025, Pages 67-94]
  • Dimensions of Dreativity (Originality Effect of the 'Arash and Anna' Educational Computer game on Creativity Performance and its Dimensions (originality, fluency, flexibility and elaboration) in science lessons of Fourth grade male Elementary school Students in Isfahan [Volume 20, Issue 1, 2025, Pages 181-208]

E

  • Education Analyzing the Lived Experience of Elementary School Teachers from the Implementation of the Digital and Technological Competence plan of the Ministry of Education [Volume 20, Issue 2, 2025, Pages 67-94]
  • Educational-psychological interventions Meta-Analysis of Educational-Psychological Interventions on Academic Enthusiasm of High School Students [Volume 20, Issue 2, 2025, Pages 35-66]

F

  • Flexibility and Elaboration) Effect of the 'Arash and Anna' Educational Computer game on Creativity Performance and its Dimensions (originality, fluency, flexibility and elaboration) in science lessons of Fourth grade male Elementary school Students in Isfahan [Volume 20, Issue 1, 2025, Pages 181-208]
  • Fluency Effect of the 'Arash and Anna' Educational Computer game on Creativity Performance and its Dimensions (originality, fluency, flexibility and elaboration) in science lessons of Fourth grade male Elementary school Students in Isfahan [Volume 20, Issue 1, 2025, Pages 181-208]
  • Fourth-grade elementary school The Effect of Gamification on the Academic Performance in Mathematics of fourth-grade Elementary Students [Volume 20, Issue 1, 2025, Pages 1-20]
  • Fourth Grade Male Elementary School Students Effect of the 'Arash and Anna' Educational Computer game on Creativity Performance and its Dimensions (originality, fluency, flexibility and elaboration) in science lessons of Fourth grade male Elementary school Students in Isfahan [Volume 20, Issue 1, 2025, Pages 181-208]

G

  • Gamification The Effect of Gamification on the Academic Performance in Mathematics of fourth-grade Elementary Students [Volume 20, Issue 1, 2025, Pages 1-20]

H

  • Higher education Theory to Practice, Implementing Curriculum Co-Creation (A Case Study of 10 Universities Worldwide) [Volume 20, Issue 1, 2025, Pages 77-104]
  • High School Curriculum  Investigating the Role of Parenting Education in Iran’s High School Textbooks [Volume 20, Issue 1, 2025, Pages 131-158]

L

  • Lived Experience Analyzing the Lived Experience of Elementary School Teachers from the Implementation of the Digital and Technological Competence plan of the Ministry of Education [Volume 20, Issue 2, 2025, Pages 67-94]

M

  • Mathematics   The Effect of Gamification on the Academic Performance in Mathematics of fourth-grade Elementary Students [Volume 20, Issue 1, 2025, Pages 1-20]
  • Meta-Analysis Meta-Analysis of Educational-Psychological Interventions on Academic Enthusiasm of High School Students [Volume 20, Issue 2, 2025, Pages 35-66]
  • Meta-synthesis Analyzing the Factors Affecting Students' Mathematical Performance: AMeta-synthesis Study [Volume 20, Issue 1, 2025, Pages 21-54]

P

  • Parenting Education Investigating the Role of Parenting Education in Iran’s High School Textbooks [Volume 20, Issue 1, 2025, Pages 131-158]
  • Phenomenology Wisdom from the Perspective of Wise Teachers [Volume 20, Issue 1, 2025, Pages 105-130]
  • PIRLS 2021 Analysis of Factors Affecting Reading Literacy among High- and Low- Performance Iranian Students: Evidence from PIRLS 2021 [Volume 20, Issue 2, 2025, Pages 95-120]

R

  • Reading literacy Analysis of Factors Affecting Reading Literacy among High- and Low- Performance Iranian Students: Evidence from PIRLS 2021 [Volume 20, Issue 2, 2025, Pages 95-120]

S

  • Science Lessons Effect of the 'Arash and Anna' Educational Computer game on Creativity Performance and its Dimensions (originality, fluency, flexibility and elaboration) in science lessons of Fourth grade male Elementary school Students in Isfahan [Volume 20, Issue 1, 2025, Pages 181-208]
  • Self-Perceived Academic Performance Effect of Experiential Learning Through Games on Self-Perceived Academic Performance in Accounting Education: The Mediating Role of Self-efficacy and Learning Motivation - A Case Study of 10th and 11th Grade Female Students in Tehran [Volume 20, Issue 1, 2025, Pages 55-76]
  • Serious Games Effect of Experiential Learning Through Games on Self-Perceived Academic Performance in Accounting Education: The Mediating Role of Self-efficacy and Learning Motivation - A Case Study of 10th and 11th Grade Female Students in Tehran [Volume 20, Issue 1, 2025, Pages 55-76]

T

  • Teacher Wisdom from the Perspective of Wise Teachers [Volume 20, Issue 1, 2025, Pages 105-130]
  • Technological Competency Analyzing the Lived Experience of Elementary School Teachers from the Implementation of the Digital and Technological Competence plan of the Ministry of Education [Volume 20, Issue 2, 2025, Pages 67-94]

W

  • Wisdom Wisdom from the Perspective of Wise Teachers [Volume 20, Issue 1, 2025, Pages 105-130]